Jumpman Forever | RSS Feed Jumpman Forever: An 80's Classic Perfected Fri, 17 Oct 2014 20:17:54 +0000 en-US hourly 1 OUYA Version Now Shipping! /ouya-version-now-shipping/ /ouya-version-now-shipping/#comments Thu, 15 May 2014 19:45:53 +0000 /?p=68 Alright!  The OUYA version is now approved and in the Marketplace!  You can look it up in the marketplace, or you can click on the button below to go ahead and place it in your download queue for the OUYA if you’re not in front of your console right now :-)

I’ve said it before, and I’ll say it again – thank you to each and every beta tester and Kickstarter supporter.  Without you, Jumpman Forever would have never happened!  And an extra thank you to OUYA for the Free The Games Fund!

Now on to other things – the PC & Mac betas, and the upcoming Crucible Kickstarter!


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Resubmission (and Buckethead) /resubmission-and-buckethead/ /resubmission-and-buckethead/#comments Thu, 15 May 2014 05:49:46 +0000 /?p=63 Read More]]> Still don't know what an OUYA is?  It's a "microconsole" - think of an XBox, but accessible to smaller developers, with a lot of inexpensive games on it.

Still don’t know what an OUYA is? It’s a “microconsole” – think of an XBox, but accessible to smaller developers, with a lot of inexpensive games on it.

So… the OUYA submission failed.  Twice, actually.

Now, the first bug was a pretty stupid bug concerning code signing – see previous post about it.

This one made me facepalm a little bit, and doubt the sanity of myself and the beta testers.  Jumpman Forever Beta was downloaded just shy of 1,000 times.  No one ever reported a crash bug that the OUYA testers found.  See, Jump is O or A.  Pause is Y.  Which leaves a whole lot of buttons on the controller unused.

What happens when you press one of those unused buttons?  It crashes.  And no one seemed to notice.  Of course, there’s always this thing – if you provide directions for keys, etc., people just hit those keys, since the other ones aren’t supposed to do anything.  But… a thousand people, and no one hit the wrong button and reported it.  *SIGH*

But, that’s the nature of non-professional testers – it happens.

So, now we’re back to waiting because of my bug :-)  Actually, there was more than one that slipped past, and a couple of text issues – the rest of the stuff was less important, but I’m going to give the OUYA submission team some kuddo’s here.  They didn’t have to report on a minor text issue, or that they saw something that looked like a placeholder on the credits screen.  They could have just reported the crash bug, and moved on.  Apple basically sends you “Hey, it crashed.  Tough luck.  Fix your stuff and try again.”  But BucketheadJordanthey went the extra distance for it, and I appreciate that a lot.  Yes, it helps them too – the more solid a release the game is, the more it could sell (particularly since it’s a Free The Games Fund game), which is good for OUYA (especially since the iOS & Android versions will be lagging behind the OUYA version by a couple of months.)

During that wait time, I’ve got plenty of other stuff to be working on – PC & Mac beta builds (which already work fairly well), Crucible pre-Kickstarter stuff, and more.  So it’s not like I’m sitting around bored ;-)

Meanwhile, I have Google alerts set for “Jumpman Forever”, and happened to check out an article (which was basically just link-builder fodder that linked to the recent Wichita Business Journal article about Jumpman Forever.)  And, in one of the weird moments that happens on the web, I found my self clicking through various links from site to site based on the Jumpman keyword, when I ran across a Buckethead song called “Jump man”.  Nice guitar work (hey, it’s Buckethead, what do you expect).  One of the plans for Jumpman Forever is to periodically change out the title music for the various level pack updates that happen every quarter.  I wonder how much it would cost to license “Jump Man” from Buckethead for one of the updates? ;-)  OK, probably way too much, and it doesn’t really fit with the rest of the theme music stuff we’re working with and licensing, but still… I could make use of that towards the finale of Jumpman Forever :-)

I’ll leave you with a song as I wrap up this entry.  Sure, it’s not something you’re going to go around humming all day, but it’s fun none the less ;-)


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Just Launchin’ This Thing… /just-launchin-this-thing/ /just-launchin-this-thing/#comments Wed, 14 May 2014 04:37:50 +0000 /?p=59 Read More]]> ouya3Yeah, there’s nothing particularly important here.  It’s just the launch of JumpmanForever.com – which is a sort of big deal for me, and finally gives the game a home JUST before the game goes live on our first platform, the OUYA microconsole.

It’s been a pretty good run getting to the point that we’re patiently waiting on someone to finish poking and prodding the product and deem it ready for public consumption.  Of course, there had to be a last minute bone up on my part.  We’ve already got a product called Jumpman Forever Beta in the OUYA Marketplace, and with our new full version, we made one called Jumpman Forever, and changed the product id, compiled it, and sent it off.

Now, if you’re an Android or OUYA developer, you just nodded your head and silently said “Fool” with a grin on your face.  Because OUYA gets it, checks it out, and fails to run a good portion of the services it needed to – like the game controllers – because it was badly signed binary. *SIGH*  Nothing like adding delays yourself!

BUT – I’m waiting for the OUYA gamers to get ahold of the game.  I’m rarely happy with my work, but I’m really happy with Jumpman Forever.

After we get the thumbs up, we’ll start looking at the PC & Mac betas.  Which will be easier when you consider that all the screenshots and video stuff we’ve done is actually recorded from the Mac builds :-)

Davis Ray Sickmon, Jr
Lead Developer
Jumpman Forever
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Hello world! /hello-world/ /hello-world/#comments Sun, 23 Feb 2014 22:28:56 +0000 /?p=1 Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!

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